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CELESTIAL BEING

Purple-Green Midrange • 50-Card Optimized Build

YOUR 50-CARD MAIN DECK

x4 ST07-014 Tactical Visionary x4 ST07-015 Ptolemaios x3 ST07-004 Gundam Virtue x3 ST07-006 Gundam Dynames x3 ST07-007 Gundam Kyrios x3 ST07-008 Gundam Kyrios (Flight Mode) x3 ST07-009 Setsuna F. Seiei x3 ST07-010 Tieria Erde x3 ST07-011 Lockon Stratos (Neil) x3 ST07-012 Allelujah Haptism x2 ST07-001 Gundam Exia x2 ST07-002 Gundam Exia x2 ST07-005 Gundam Dynames (Repair) x2 ST07-013 Armed Intervention x2 ST05-014 Fatal Strike x2 GD03-026 Gundam Dynames Upgrade x2 GD03-030 Kyrios Tail Unit (Flight Mode) x2 GD03-049 Gundam Exia (Trans-Am) x2 GD03-057 GN Armor (Type-E)

Click any card to jump straight to its full visual entry ↓

Deck Overview & Philosophy

This optimized Purple-Green Celestial Being midrange deck revolves around the four Meisters from Gundam 00. It combines insane consistency through 8+ search/tutor effects, rock-solid defense with Ptolemaios and Virtue walls, pinpoint removal with Lockon + Dynames, and explosive late-game finishers with GN Armor links and Trans-Am Suppression.

The goal is to mulligan aggressively for Tactical Visionary, establish Ptolemaios early for shields and recovery, pair each Meister with their Gundam for maximum value, grind through the midgame, and close with overwhelming board presence and Suppression wipes.

FULL VISUAL CARD COMPENDIUM

🤖 Units (Gundams & Upgrades)

Gundam Virtue
ST07-004 | PURPLE UNITx3
Gundam Virtue
While you control a (CB) Pilot, this gains Blocker. High HP defensive wall.
Gundam Kyrios
ST07-007 | GREEN UNITx3
Gundam Kyrios
Versatile mid-game swarm and pressure unit. Links into Flight Mode.
Gundam Kyrios (Flight Mode)
ST07-008 | GREEN UNITx3
Gundam Kyrios (Flight Mode)
Upgraded mobility and attack power version.
Gundam Exia
ST07-001 | PURPLE UNITx2
Gundam Exia
Base close-range fighter unit.
Gundam Exia Variant
ST07-002 | PURPLE UNITx2
Gundam Exia (Variant)
Alternative stats and effects for flexibility.
Gundam Dynames (Repair)
ST07-005 | GREEN UNITx2
Gundam Dynames (Repair)
Tanky repair version with sustain.
Gundam Dynames
ST07-006 | GREEN UNITx3
Gundam Dynames
Sniper unit | Perfect partner for Lockon removal.
Gundam Dynames Upgrade
GD03-026 | GREEN UNITx2
Gundam Dynames Upgrade
GD03 Upgrade | Extra power and Lockon synergy.
Kyrios Tail Unit
GD03-030 | PURPLE UNITx2
Kyrios Tail Unit (Flight Mode)
Tail unit upgrade for Kyrios | Extra mobility and effects.
Gundam Exia (Trans-Am)
GD03-049 | PURPLE LR UNITx2
Gundam Exia (Trans-Am)
Suppression • Destroy lowest-HP enemy Unit. Shield pierce + draw. Primary win condition.
GN Armor (Type-E)
GD03-057 | PURPLE UNITx2
GN Armor (Type-E)
Massive Blocker | Links with ANY CB Pilot for insane defense.

🌿 Commands

Tactical Visionary
ST07-014 | GREEN COMMANDx4
Tactical Visionary
[Main]: Look at the top 3 cards of your deck. Reveal 1 (CB) Unit or Pilot card and add it to your hand. Return the remaining cards randomly to the bottom.

🛰️ Bases

Ptolemaios
ST07-015 | PURPLE BASEx4
Ptolemaios
[Burst] Deploy: Add 1 Shield to hand.
[Deploy]: Powerful recovery and base protection engine.

👨‍🚀 Celestial Being Pilots (The Four Meisters)

Setsuna F. Seiei
ST07-009 | PILOTx3
Setsuna F. Seiei
Protagonist Meister | Massive boosts to Exia and overall synergy.
Tieria Erde
ST07-010 | PILOTx3
Tieria Erde
Support Meister. Enhances Virtue and defensive lines.
Lockon Stratos (Neil)
ST07-011 | PILOTx3
Lockon Stratos (Neil)
[Paired with Dynames]: Attack rested enemy Units. The removal king.
Allelujah Haptism
ST07-012 | PILOTx3
Allelujah Haptism
High-mobility Meister. Powers Kyrios swarm and aggression.

⚡ Tech & Finishers (Commands & Special)

Armed Intervention
ST07-013 | PURPLE COMMANDx2
Armed Intervention
Burst draw + attack redirect. Late-game value engine.
Fatal Strike
ST05-014 | PURPLE BURSTx2
Fatal Strike
Choose 1 enemy Unit Lv.3 or lower. Destroy it. Pinpoint removal tech.

COMPLETE STRATEGY & PLAY GUIDE

🎲 Mulligan Strategy

Keep These Hands

  • ✓ Tactical Visionary + Ptolemaios
  • ✓ Tactical Visionary + any Meister + Gundam
  • ✓ Lockon + Dynames

Search Priority

1. Ptolemaios (defense)
2. Setsuna or Lockon (synergy)
3. Virtue or Dynames (board presence)

When to Mulligan

No Visionary and no Ptolemaios = hard mull. You win more games by finding the engine pieces early.

📅 Turn-by-Turn Play Plan

Turns 1-3: Foundation

  • Drop Ptolemaios as soon as possible (4 Shields total).
  • Use Tactical Visionary to find the missing piece.
  • Establish first Meister + Gundam pair.

Turns 4-6: Domination

  • Lockon + Dynames = free removal on every rested enemy Unit.
  • Virtue + Tieria = unbreakable wall.
  • Kyrios swarm with Allelujah.

Turns 7+: Overwhelm

  • Link any Pilot into GN Armor (Type-E).
  • Drop Exia (Trans-Am) for Suppression wipe + draw.
  • Armed Intervention for burst draw and redirect.

🔗 Signature Combos & Chains

Lockon + Dynames Removal Engine

Pair Lockon with any Dynames variant. Every turn you can attack rested enemy Units for free removal.

Meister → GN Armor Link

Any Meister linked with GN Armor creates a super-blocker that protects your entire board.

Visionary → Ptolemaios Loop

Use Visionary to find Ptolemaios, then use recovery to keep finding pieces. Infinite value.

Trans-Am Suppression Close

Drop Exia (Trans-Am) after Armed Intervention for draw + redirect + lowest-HP destroy.

⚔️ Matchup Deep Dive

Vs Aggro

Highly favorable. Ptolemaios + Virtue + Fatal Strike walls everything.

Vs Mirror

Slight edge due to 4× Tactical Visionary.

Vs Heavy Control

Tough but winnable. Side in extra Armed Intervention.

Vs Swarm/Beatdown

Excellent. Dynames removal + Kyrios swarm trades favorably.

🛠️ Recommended 15-Card Sideboard

3× Extra Fatal Strike (vs aggro/control)
3× Additional GN Armor (vs swarm)
2× Board-wide removal
2× Hand disruption tech
3× Speed/aggro hate
2× Meta-specific answers

💡 Pro Tips & Common Mistakes

Pro Tips

  • Never drop Exia Trans-Am too early – save it for the finishing blow.
  • Protect Ptolemaios at all costs – it is your life total.
  • Use Tactical Visionary on turn 1 or 2 almost every game.
  • Pair Lockon with Dynames before attacking.

Common Mistakes

  • Over-extending without Ptolemaios active.
  • Forgetting to link Meisters with their Gundams or GN Armor.
  • Playing too passively in the mirror.
  • Not using Armed Intervention for the final burst.

You now have the complete blueprint to pilot Celestial Being to victory.

Sleeve it up, practice the combos, and change the world one duel at a time.

exBurst.Dev HD images • February 2026

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